Spin the Wheel, Face the Waves


Risk it for the Biscuit.
This is a fast-paced arcade survival game built entirely around chance and risk.

Before each enemy wave begins, you spin a customizable roulette wheel filled with buffs and debuffs. The fewer buff slots you leave on the wheel, the stronger those buffs become—but the greater the chance of disaster. 

Every spin forces you to gamble: do you play it safe, or do you risk it for the biscuit? Survive wave after wave as enemies grow stronger and more numerous, and see how long you can last before bad luck—or a bad decision—catches up with you.


Features

  • 🎡 Customizable Roulette – Fill the wheel with buffs and debuffs of your choice. More debuffs mean stronger buffs.

  • ⚔️ Wave-Based Survival – Endure increasingly difficult waves of enemies.

  • 🌀 High-Stakes Gameplay Loop – Every spin is a gamble between safety and greed.

  • 💡 Hint System – Not sure what a block does? Press the hint button for guidance.


How To Play


  • Before each wave, spin the roulette. Choose and insert blocks into the wheel from the roulette deck below.
  • You can set 2–10 blocks on the roulette. You cannot spin if all blocks are negative, or if more than half are positive.
  • The number displayed on each block represents the final stat value that will be applied if that block is chosen.
  • Red blocks are death blocks: landing on one results in an instant game over. These appear when the effect (such as health or attack power) would otherwise be set to zero, making it impossible to continue the game.



  • Beneficial effects are shown as yellow blocks, while harmful effects are shown as pink blocks.


  • Enemy/Player Attack damage up/down

  • Enemy/Player Attack speed up/down

  • Enemy/Player Max health  up/down

  • Enemy/Player Move speed up/down


Why the Roulette Fits “Risk it for the Biscuit”

  • Risk vs Reward: Fewer buffs = higher risk, but greater rewards.

  • Unpredictability: Land on a debuff and struggle through the next wave under harsh conditions.

  • Constant Tension: Every spin is a moment of suspense—will you rise, or will you fall?


Wave System

We didn't have proper game designer so game isn't balanced well really, this is the table of the enemies spawning system throughout the wave.

WaveTotal EnemiesBatch SizeEnemy Type Ratio
1 6 3 100% RunEnemy
2 9 3 100% RunEnemy
3 14 4 70% RunEnemy, 30% ChaseEnemy
4 20 4 70% RunEnemy, 30% ChaseEnemy
5 30 5 70% RunEnemy, 30% ChaseEnemy
6 46 5 55% RunEnemy, 30% ChaseEnemy, 15% ShootEnemy
7 69 6 55% RunEnemy, 30% ChaseEnemy, 15% ShootEnemy
8 104 6 55% RunEnemy, 30% ChaseEnemy, 15% ShootEnemy
9 156 7 55% RunEnemy, 30% ChaseEnemy, 15% ShootEnemy
10 234 7 45% RunEnemy, 35% ChaseEnemy, 25% ShootEnemy

and so on...


How Long Can You Survive?

Push your luck, face the waves, and test how far you can go before fortune turns against you.


Known Issues

Sep 2Death blocks are not supposed to be placed infinitely, but it's not critical bug so we will leave it to fix after rate period is done. (fixed )


Updates

Bug FixSep 1BugFixedVersion.zip- Restart button when game over is now working.

- Updating player/enemy healths after health stat buff or debuff is selected from roulette is now working.

- Adjusting roulette blocks reward value while deselecting blocks is now working.

- Death icon for game over block is now back to normal icon when the value isn't over the limit.

- Shooting and chasing type enemies are now not colliding each other.

- Fixed shooting type enemies spawned overlapping with walls.
Bug FixSep 2
BugFixedVersion (2).zip

(this is final build for this game jam)
- Player's current health is now setting correctly when player's buff/debuff block is selected.
UpdateSep 21Ver0.4.zip- UI effect when player's health is low
- Balanced wave system
- Camera effect when player gets hit
- More helpful UI instructions


Collaborators

Programmer - margotlinne
Artist - Marcel
Sound Designer - Kaisara
Composer - Sam


Comments

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For me, the restart button doesn't work.

(1 edit)

We realised bug fixes are allowed within 48 hours after the game jam submission deadline, so I have fixed several bugs, including that! Thanks